The term camera angle means slightly different things to different people but it always refers to the way a shot is composed. Some people use it to include all camera shot types, others use it to specifically mean the angle between the camera and the subject. We will concentrate on the literal interpretation of camera angles, that is, the angle of the camera relative to the subject.

Eye-Level

This is the most common view, being the real-world angle that we are all used to. It shows subjects as we would expect to see them in real life. It is a fairly neutral shot.

High Angle

A high angle shows the subject from above, i.e. the camera is angled down towards the subject. This has the effect of diminishing the subject, making them appear less powerful, less significant or even submissive.

Low Angle

This shows the subject from below, giving them the impression of being more powerful or dominant.

Bird’s Eye

The scene is shown from directly above. This is a completely different and somewhat unnatural point of view which can be used for dramatic effect or for showing a different spatial perspective.

In drama it can be used to show the positions and motions of different characters and objects, enabling the viewer to see things the characters can’t.

The bird’s-eye view is also very useful in sports, documentaries, etc.

Oblique Angle

Also known as a dutch tilt, this is where the camera is purposely tilted to one side so the horizon is on an angle. This creates an interesting and dramatic effect. Famous examples include Carol Reed’s The Third Man, Orson Welles’ Citizen Kane and the Batman series.

Dutch tilts are also popular in music video production, where unusual angles and lots of camera movement play a big part.

Over-the-shoulder shot

A shot of one actor taken from over the shoulder of another actor. An over-the-shoulder shot is used when two characters are interacting face-to-face. Filming over an actor’s shoulder focuses the audience’s attention on one actor at a time in a conversation, rather than on both.

Close-up

A shot taken at close range, sometimes only inches away from an actor’s face, a prop, or some other object. The close-up is designed to focus attention on an actor’s expression, to give significance to a certain object, or to direct the audience to some other important element of the film. In your monster movie, you might use a close-up of the monster’s teeth or claws to show how ferocious it is, or decide to zoom in on a frightened passerby to illustrate his or her fear.

American Shot

This shot was created and used in the old westerns. Shot from the top of the knees to the top of the head, it gives the feeling of suspense before the action. Where one would pull either in for the close up or back for the long shot.

Camera movement

One aspect of cinematography that strongly separates it from still photography (aside from having a moving subject) is the ability to move the camera, which represents the audience’s viewpoint or perspective, during the course of filming. This movement plays a considerable role in the emotional language of film images and the audience’s emotional reaction to the action on the screen. Techniques range from the most basic movements of panning (horizontal shift in viewpoint from a fixed position; like turning your head side-to-side) and tilting (vertical shift in viewpoint from a fixed position; like tipping your head back to look at the sky or down to look at the ground) to dollying (placing the camera on a moving platform to move it closer or farther from the subject), tracking (placing the camera on a moving platform to move it to the left or right), craning (moving the camera in a vertical position; being able to lift it off the ground as well as swing it side-to-side from a fixed base position), and combinations of the above.

Most cameras can also be handheld, that is the camera operator literally holds the camera in their hands and moves from one position to another while filming the action. Personal stabilizing platforms came into being in the late 1970s through the invention of Garrett Brown, which became known as the Steadicam. The Steadicam is a body harness and stabilization arm that connects to the camera that allows the operator to move naturally while completely isolating the movements of their body from the movements of the camera. After the Steadicam patent expired in the early 1990s, many other companies began manufacturing their concept of the personal camera stabilizer.

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